An independent reference guide to puzzles in video games. Not affiliated with the former sites on this domain, does not publish other people's videos and sells nothing.

Genres

A guide to puzzle genres

The word "puzzle" covers very different games: some ask you to arrange pieces on a board, others to figure out how water or light behaves, others to find a way out of a locked room. This overview describes genres rather than individual titles, to make it easier to see what you actually enjoy.

A puzzle's genre decides how you'll think. Find your way of thinking, and puzzles start to bring joy instead of fatigue.

— Editor's note

How this section works: it describes genres, not a list of games. We explain what each type of puzzle demands and who it suits, without scores or rankings. We mention classic examples only where they help explain the genre itself.

The main genres

Six categories that puzzles in games are usually sorted into.

Logic puzzles

Tasks with clear rules on a grid: place, connect, move. A classic example is Sokoban, a Japanese puzzle from the early 1980s in which you push crates into place in a warehouse. Planning and counting moves matter most here.

Mechanics

Falling blocks and arcade puzzles

Puzzles you solve on the fly while the board fills up. The best-known example is Tetris, created by Soviet programmer Alexey Pajitnov in 1984. This format trains fast spatial thinking.

Mechanics

Physics puzzles

Levels where the solution comes from how the world behaves: weight, momentum, reflected light, flowing liquid. The answer often comes from experimenting rather than long calculation.

Guides

Escape rooms

An enclosed space full of items, codes and hiding places. You need to examine the details carefully and connect your finds until the way out opens.

Doors & keys (in Russian)

Metroidvanias

The genre is named after the Metroid and Castlevania series: a large world opens up gradually as you gain new abilities and keys. The map itself becomes the puzzle: where to go back to, and what is now within reach.

Doors & keys (in Russian)

Puzzles in adventure games

Puzzles woven into the story: combining items, talking to characters, mechanisms in old buildings. They keep the story's rhythm and usually hint at the solution through the environment.

How to judge

Which format suits whom

Four situations where choosing the right genre matters most.

For a child

Short levels, clear and colourful feedback and gentle hints with no penalties work well. Before installing, check the age rating and whether the game has chat with strangers.

Questions

For a group

Co-op puzzles where each player holds a different piece of information turn solving into a conversation. Turn-based puzzles also work, since you can talk them through while passing the controller around.

Guides

For a short break

If you have ten minutes to play, choose formats with small self-contained levels that are easy to finish and don't need remembering the next day.

For a long deep dive

Metroidvanias and big adventure games unfold over many evenings. Keep a notebook: locked doors and unsolved symbols slip your mind faster than you'd think.

Glossary

  • Guides

    How to solve puzzles without spoilers: the hint ladder, getting past a dead end, playing as a pair. Plus our article catalogue.

  • Mechanics

    Recurring puzzle mechanics: order of actions, symmetry, cause and effect, and working with time.

  • How to judge

    Criteria for judging a puzzle yourself: fair rules, the hint system, accessibility and pacing.

  • Questions

    Short answers on how to approach puzzles, how to play with kids and how this guide can help.

Sources and references

  • Developer guides and in-game help
  • PEGI
  • ESRB
  • Russian Federal Law No. 436-FZ on protecting children from harmful information

We describe the general principles of puzzles. Hints, levels and settings work differently in each game and may change after updates, so check the in-game help and the developer for exact details.