Logic puzzles
Tasks with clear rules on a grid: place, connect, move. A classic example is Sokoban, a Japanese puzzle from the early 1980s in which you push crates into place in a warehouse. Planning and counting moves matter most here.
An independent reference guide to puzzles in video games. Not affiliated with the former sites on this domain, does not publish other people's videos and sells nothing.
Genres
The word "puzzle" covers very different games: some ask you to arrange pieces on a board, others to figure out how water or light behaves, others to find a way out of a locked room. This overview describes genres rather than individual titles, to make it easier to see what you actually enjoy.
A puzzle's genre decides how you'll think. Find your way of thinking, and puzzles start to bring joy instead of fatigue.
How this section works: it describes genres, not a list of games. We explain what each type of puzzle demands and who it suits, without scores or rankings. We mention classic examples only where they help explain the genre itself.
Six categories that puzzles in games are usually sorted into.
Tasks with clear rules on a grid: place, connect, move. A classic example is Sokoban, a Japanese puzzle from the early 1980s in which you push crates into place in a warehouse. Planning and counting moves matter most here.
Puzzles you solve on the fly while the board fills up. The best-known example is Tetris, created by Soviet programmer Alexey Pajitnov in 1984. This format trains fast spatial thinking.
Levels where the solution comes from how the world behaves: weight, momentum, reflected light, flowing liquid. The answer often comes from experimenting rather than long calculation.
An enclosed space full of items, codes and hiding places. You need to examine the details carefully and connect your finds until the way out opens.
Doors & keys (in Russian)
The genre is named after the Metroid and Castlevania series: a large world opens up gradually as you gain new abilities and keys. The map itself becomes the puzzle: where to go back to, and what is now within reach.
Doors & keys (in Russian)
Puzzles woven into the story: combining items, talking to characters, mechanisms in old buildings. They keep the story's rhythm and usually hint at the solution through the environment.
Four situations where choosing the right genre matters most.
Short levels, clear and colourful feedback and gentle hints with no penalties work well. Before installing, check the age rating and whether the game has chat with strangers.
Co-op puzzles where each player holds a different piece of information turn solving into a conversation. Turn-based puzzles also work, since you can talk them through while passing the controller around.
If you have ten minutes to play, choose formats with small self-contained levels that are easy to finish and don't need remembering the next day.
Metroidvanias and big adventure games unfold over many evenings. Keep a notebook: locked doors and unsolved symbols slip your mind faster than you'd think.
How to solve puzzles without spoilers: the hint ladder, getting past a dead end, playing as a pair. Plus our article catalogue.
Recurring puzzle mechanics: order of actions, symmetry, cause and effect, and working with time.
Criteria for judging a puzzle yourself: fair rules, the hint system, accessibility and pacing.
Short answers on how to approach puzzles, how to play with kids and how this guide can help.
We describe the general principles of puzzles. Hints, levels and settings work differently in each game and may change after updates, so check the in-game help and the developer for exact details.